![]() Play for Useless Stanps (because that's the only way to game subscription numbers and convince Microsoft that people are playing this IP). ![]() Leave (because exploration, camp building, NPC networking, or having any other kind of customized player/RPG interaction are absolutely not allowed in The Pitt) Watch helplessly as an NPC flies the Vertibird for youįollow a limited, chosen path through the Pittįight, fight, fight - with no player morality choices whatsoeverĭie and Resurrect (over and over) only to die again because the enemy is already waiting to kill you at the respawn point and trap you in a constant loop of "death by respawn" (and recurring death has no reward for players other than constant humiliation) Hit that ANNOYING "Expedition" circlet floating at the top of the acreen in order to actually run this content Run Daily missions to recharge ultracite batteries With the arrival of the Pitt, I realize now that not only has Fallout 76 lost touch with the Fallout brand's emphasis on story, adventure and heavy duty RPG - but its also strayed way too far off from Bethesda's traditional mantra of '"play your way" - because in The Pitt, you absolutely CANNOT play it your way.
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